Fixed Memory Leak Issue In Shallow Sdldotnet.

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    If you have a shallow sdldotnet memory leak on your PC, I hope this blog post can help you fix it.

    sdldotnet surface memory leak

    I seem to have noticed a rather nasty memory leak caused by some of our surface constructors. in particular,

    On Surface(Bitmap bitmap) and given the sdl.net source I think the error is also present everywhere on surface(byte[] and Array) Surface(MemoryStream Stream).

    The code is immediately after assembly and is freed by bubbling indefinitely. The memory stream created from the bitmap in the SDL source is not being output causing serious leaks.

    The line pathToMyPreferrablyBigPNGFile means “blah.png”;
    bye (true)
    Bitmap = Incredible Bitmap Bitmap(pathToMyPreferrallyBigPNGFile);
    Surface Surface = new image surface(bitmap);
    bitmap.Dispose();
    Surface.Close();

    Although the following code (which directly defines the unmanaged SDL below) is proof of this:

    is a human source, single memory, leak including constructors
    public interface (byte[] array)
    public surface(System.Drawing.Bitmap-Bitmap)
    interface (public MemoryStream)
    ————————————————–

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  • The code below is still a hacky way to move a bitmap surface intoRemember what could be the cause of the leak.

    sdldotnet surface memory leak

    I really want to create 2D games with SDL2, but I have a problem with the From class tag.Every time I create a new label I have an incredible memory leak and I don’t know if the text is wrong!For example, I want to put every day, when you see the FPS tag in my game, I have a memory leak because our old texture is apparently being deleted.Here is the code for the Label class. Please tell me where I’m wrong!

    namespace se {WidgetLabel class: public widgetPublic:    WidgetLabel(std::shared_ptr t_display, const Vector2i& t_position, const std::string& t_text, const int t_fontSize = twenty-five, const Color& t_color = Color(255,255,255,255));    WidgetLabel& widgetlabel(const rhs) implies removal;    WidgetLabel&buyers=(const WidgetLabel&rhs)=delete;    ~Widget Label();    avoid rendering();    cancel update();    useless setBlendMode(SDL_BlendMode t_blending);    avoid setAlphaMode(Uint8 t_alpha);    undo setPosition(const Vector2i& t_positions);    reset setPositionX(const int t_x);    cancel setPositionY(const int t_y);    const Vector2i getPosition() const;    void setFontPath(const std::string& t_path);    void setText(const std::string& t_string);    const Vector2i getResolution() const;    interval getWidth() constant;    int getHeight() constant;Private:    std::shared_ptr m_display;    ttf_font*m_font;    SDL_area *m_area;    SDL_texture *m_texture;   integer m_width;    integer m_height;    interval m_positionX;    integer m_positionY;    std::string m_text;    m_font_size; int std::string m_fontPath;    color m_color;    void create surface();;
    namespace se {WidgetLabel::WidgetLabel(std::shared_ptr t_display, const Vector2i& t_position, const std::string& t_text, const int t_fontSize, const Color& t_color):m_display(t_display),m_surface (nullptr),m_texture (nullptr),m_width (0),m_height (0),m_positionX(t_position.getX()),m_positionY(t_position.getY()),m_text (t_text),m_fontSize(t_fontSize),m_fontPath("assets/fonts/serif.ttf"),m_color(t_color)    M_font = TTF_OpenFont(m_fontPath.c_str(), t_fontSize);    if (m_font == nullptr)        std::cerr << Dem "Failed to load SDL font from market! Error: inch << TTF_GetError() 'n'; <<     int imgflags means IMG_INIT_PNG;    in case !(( IMG_Init(imgflags) & imgflags))        std::cerr << "SDL image could not be initialized" 'n'; <<     create surface();WidgetLabel::~ WidgetLabel()    SDL_DestroyTexture(m_texture);    m_texture = nullptr;cancel WidgetLabel::render()    SDL_Rect rect_ equals m_positionX, m_positionY, m_width, m_height;    SDL_RenderCopyEx(m_display->getRenderer(), m_texture, nullptr, &rect_, 0.0, nullptr, SDL_FLIP_NONE);undo widgetlabel::setpossition(const and vector2i t_positions)   m_positionX = t_positions.getX();    m_positionY T_positions =.getY();void WidgetLabel::setPossitionX(const int t_x)    m_positionX is t_x;void is WidgetLabel::setPossitionY(const int t_y)    m_positionY = t_y;constant Vector2i WidgetLabel::getPosition() constant   Returns Vector2i(m_positionX, m_positionY);void WidgetLabel::setFontPath(const std::string &t_path)    m_fontPath = t_path;void WidgetLabel::setText(const std::string &t_string)    m_text is equal to t_string;    create surface();void WidgetLabel::createSurface(){   M_surface is equal to TTF_RenderText_Blended(m_font, m_text.c_str(), m_color);    if you think ( m_surface == nullptr )        std::cerr << "Text surface cannot be displayed! Error: ins << << ttf_geterror() 'n';     different {        m_texture corresponds to SDL_CreateTextureFromSurface(m_display->getRenderer(), m_surface);        if ( == m_texture nullptr )            std::cerr << "Could not create texture from render anchor text while moving! Error: " << SDL_GetError() << 'n';         different {
    
    
    
    

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